using UnityEngine; using UnityEngine.SceneManagement; public class BattleResult { private static BattleResult sResult; private bool won; public static void FinishBattle(BattleResult result) { sResult = result; if (result.Won) { Debug.Log("You won!"); } else { Debug.Log("You lost!"); } SceneManager.LoadScene("StoryScene"); } public static BattleResult RetrieveResult() { BattleResult result = sResult; sResult = null; return result; } public BattleResult(bool won) { this.won = won; } public bool Won {get => this.won;} }