using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrashingPunchHCard : HeroCard { public CrashingPunchHCard(BattleParticipant owner) : base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack, "Deals 3 damage to target.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy()); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new DealDamageEffect(target, 3)); } }