using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BattleState { // public delegate void BattleStateChangedAction(); // public event BattleStateChangedAction OnBattleStateChanged; private bool heroTurn; public bool IsTeamsTurn(TeamChoice team) { if (team == TeamChoice.Heroes) { return this.HeroTurn; } else { return !this.HeroTurn; } } public bool HeroTurn {get => this.heroTurn; set => this.heroTurn = value;} }