using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlindFuryHCard : HeroCard { public BlindFuryHCard(BattleParticipant owner) : base(owner, HCardId.BlindFury, "Blind Fury", 2, CardType.Attack, "Deals 5 damage to target. -1 insight.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { BattleParticipant target = AIUtils.GetNearestMonster(viewpoint, this.owner); effectApplier.Apply(new DealDamageEffect(Owner, target, 5)); effectApplier.Apply(new ModifyInsightEffect(-1)); yield break; } }