using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeadShotHCard : HeroCard { public LeadShotHCard(BattleParticipant owner) : base(owner, HCardId.LeadShot, "Lead Shot", 1, CardType.Attack, "Deals 2 damage to another target.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new OtherTargetPolicy(this.owner)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return new WaitForSeconds(0.4f); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new DealDamageEffect(Owner, target, 2)); yield return new WaitForSeconds(0.8f); } }