using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightningHatchetHCard : HeroCard { public LightningHatchetHCard(BattleParticipant owner) : base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack, "Deals 2 damage to target enemy.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy()); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new DealDamageEffect(Owner, target, 2)); } }