using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeditateHCard : HeroCard { public MeditateHCard(BattleParticipant owner) : base(owner, HCardId.Meditate, "Meditate", 2, CardType.Skill, "+1 insight. Draw a card.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { effectApplier.Apply(new ModifyInsightEffect(+1)); yield return new WaitForSeconds(1f); effectApplier.Apply(new DrawCardsEffect(1, TeamChoice.Heroes)); yield break; } }