using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwordSlashHCard : HeroCard { public SwordSlashHCard(BattleParticipant owner) : base(owner, HCardId.SwordSlash, "Sword Slash", 1, CardType.Attack, "Deals 1 damage to target.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy()); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return new WaitForSeconds(0.4f); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new DealDamageEffect(Owner, target, 1)); yield return new WaitForSeconds(0.8f); } }