using System.Collections; using System.Collections.Generic; using UnityEngine; public class MassDamageEffect : IBattleEffect { private TeamChoice team; private int amount; private int amountDealt; public MassDamageEffect(TeamChoice team, int amount) { this.team = team; this.amount = amount; } public void Apply(IBattleEffectResolver resolver) { this.amountDealt = resolver.DealMassDamage(this); } public TeamChoice Team {get => this.team;} public int Amount {get => this.amount;} public int AmountDealt {get => this.amountDealt;} }