using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArmDamageTriggerEffect : IBattleEffect { private DamageTrigger damageTrigger; public ArmDamageTriggerEffect(DamageTrigger damageTrigger) { this.damageTrigger = damageTrigger; } public void Apply(IBattleEffectResolver resolver) { resolver.ArmDamageTrigger(this.damageTrigger); } }