using System.Collections; using System.Collections.Generic; using UnityEngine; public class PartyManager { public static void SetupBattleParameters(BattleParameters parameters) { HeroId[] heroIds = new HeroId[3] { HeroId.Alchemist, HeroId.NPCGuard, HeroId.NPCGuard, }; HCardId[] cardIds = new HCardId[11] { HCardId.Eagerness, HCardId.Eagerness, HCardId.LeadShot, HCardId.LeadShot, HCardId.SmokeBomb, HCardId.Eagerness, HCardId.SwordSlash, HCardId.ShieldBlock, HCardId.Eagerness, HCardId.SwordSlash, HCardId.ShieldBlock, }; int[] cardOwnerIndexes = new int[11] { 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, }; parameters.SetHeroes(heroIds, cardIds, cardOwnerIndexes); } }