using System.Collections; using System.Collections.Generic; using UnityEngine; public class BattleParticipant { protected string displayName; protected int hp; protected int maxHP; public void init() { this.hp = this.maxHP; } public string getDisplayName() { return this.displayName; } public int getHP() { return this.hp; } public int getMaxHP() { return this.maxHP; } public void dealDamage(int damage) { this.hp -= damage; if (this.hp < 0) this.hp = 0; } }