using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class DefaultHeroCard: HeroCard { public DefaultHeroCard(BattleParticipant owner, HCardId id, string displayName, int cost, CardType type, string effectText) : base(owner, id, displayName, cost, type, effectText) {} public abstract IEnumerator UseDefault(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls); }