using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardCover : BaseCard { public CardCover() : base(CardId.Cover, "Cover", 1, CardType.Action, "Block 3 damage on another target ally.") { } public override IEnumerator Use(BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); Debug.Log("Covering " + target); target.AddBlock(3); } }