using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SingleTargeting { private BattleParticipant participantClicked; public IEnumerator ChooseTarget() { while (this.participantClicked == null) { yield return null; } } public void NotifyParticipantSpriteClicked(BattleParticipant paticipant) { this.participantClicked = paticipant; } public BattleParticipant GetTarget() { return this.participantClicked; } }