using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShieldBlockHCard : HeroCard { public ShieldBlockHCard(BattleParticipant owner) : base(owner, HCardId.ShieldBlock, "Shield Block", 1, CardType.Skill, "Block 2 damage on target ally.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint viewpoint, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new AnyHeroTargetPolicy()); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); yield return new WaitForSeconds(0.4f); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new BlockEffect(target, 2)); yield return new WaitForSeconds(0.8f); } }