using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardCover : HeroCard { public CardCover(BattleParticipant owner) : base(owner, HCardId.Cover, "Cover", 1, CardType.Skill, "Block 3 damage on another target ally.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); effectApplier.Apply(new BlockEffect(target, 3)); } }