using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardThunderstorm : HeroCard { public CardThunderstorm(BattleParticipant owner) : base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment, "Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { effectApplier.Apply(new IncreaseMaxEnergyEffect(1)); effectApplier.Apply(new AcquireCardsEffect(new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike}, BattleZone.DrawPile, this.owner)); yield break; } }