using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardCover : BaseCard { public CardCover(BattleParticipant owner) : base(owner, CardId.Cover, "Cover", 1, CardType.Skill, "Block 3 damage on another target ally.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner)); yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting)); BattleParticipant target = singleTargeting.GetTarget(); Debug.Log("Covering " + target); target.AddBlock(3); } }