using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class MonsterCard : BaseCard { private MCardId id; public MonsterCard(BattleParticipant owner, MCardId id, string displayName, int cost, CardType type, string effectText) : base(owner, displayName, cost, type, effectText, id.ToString()) { this.id = id; } public abstract IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint); }