using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuickSwiftDeathMCard : MonsterCard { public QuickSwiftDeathMCard(BattleParticipant owner) : base(owner, MCardId.GolemFist, "Quick Swift Death", 0, CardType.Attack, "Deals 100 damage to target. Target: nearest hero.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) { BattleParticipant target = AIUtils.GetNearestHero(monsterViewpoint, this.owner); DealDamageEffect damageEffect = new DealDamageEffect(target, 100); effectApplier.Apply(damageEffect); yield break; } }