using System.Collections.Generic; public class DamageTrigger : Trigger { private List observedParticipants; public DamageTrigger(List observedParticipants, TriggeredEffect callback, TriggerExpiration expiration, TriggerRepetition repetition) : base(callback, expiration, repetition) { this.observedParticipants = observedParticipants; } public bool IsTriggeredBy(DealDamageEffect effect) { return effect.Amount > 0 && this.observedParticipants.Contains(effect.Target); } public bool IsTriggeredBy(MassDamageEffect effect) { if (effect.Amount <= 0) { return false; } foreach (BattleParticipant bp in this.observedParticipants) { if (bp.Team == effect.Team) { return true; } } return false; } }