using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardCover : BaseCard { public CardCover() : base(CardId.Cover, "Cover", 1, CardType.Action, "Block 3 damage on another target ally.") { } public override IEnumerator Use(BattlePlayerControls playerControls) { List target = new List(); yield return playerControls.StartCoroutine(playerControls.ChooseTarget((t) => {target.Add(t);})); Debug.Log("Covering " + target[0]); target[0].AddBlock(3); } }