using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardThunderstorm : BaseCard { public CardThunderstorm(BattleParticipant owner) : base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment, "Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") { } public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) { effectApplier.Apply(new IncreaseMaxEnergyEffect(1)); effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner)); yield break; } }