using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockEffect : IBattleEffect { private BattleParticipant target; private int amount; public BlockEffect(BattleParticipant target, int amount) { this.target = target; this.amount = amount; } public void Apply(IBattleEffectResolver resolver) { resolver.AddBlock(this.target, this.amount); } }