using System.Collections; using System.Collections.Generic; using UnityEngine; public class DealDamageEffect : IBattleEffect { private BattleParticipant target; private int amount; public DealDamageEffect(BattleParticipant target, int amount) { this.target = target; this.amount = amount; } public void Apply(IBattleEffectResolver resolver) { resolver.DealDamage(this.target, this.amount); } }