using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class HeroCard : BaseCard { private CardId id; public HeroCard(BattleParticipant owner, CardId id, string displayName, int cost, CardType type, string effectText) : base(owner, displayName, cost, type, effectText) { this.id = id; } public abstract IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls); public CardId GetId() {return this.id;} }