mixedcards/Assets/Battle/CardsMonsters/GolemFistMCard.cs
2020-10-09 01:43:37 -04:00

18 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GolemFistMCard : MonsterCard
{
public GolemFistMCard(BattleParticipant owner)
: base(owner, MCardId.GolemFist, "Golem Fist", 3, CardType.Attack,
"Deals 3 damage to target. Target: nearest hero.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
BattleParticipant target = AIUtils.GetNearestHero(monsterViewpoint, this.owner);
DealDamageEffect damageEffect = new DealDamageEffect(Owner, target, 3);
effectApplier.Apply(damageEffect);
yield break;
}
}