21 lines
535 B
C#
21 lines
535 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IncreaseMaxEnergyEffect : IBattleEffect
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{
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private int amount;
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private bool immediate;
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public IncreaseMaxEnergyEffect(int amount, bool immediate) {
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this.amount = amount;
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this.immediate = immediate;
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}
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public void Apply(IBattleEffectResolver resolver) {
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resolver.IncreaseHeroMaxEnergy(this);
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}
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public int Amount {get => this.amount;}
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public bool Immediate {get => this.immediate;}
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}
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