17 lines
535 B
C#
17 lines
535 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EagernessHCard : HeroCard
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{
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public EagernessHCard(BattleParticipant owner)
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: base(owner, HCardId.Eagerness, "Eagerness", 0, CardType.Emotion,
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"1 Energy") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team));
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yield break;
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}
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}
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