20 lines
776 B
C#
20 lines
776 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ThunderstormHCard : HeroCard
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{
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public ThunderstormHCard(BattleParticipant owner)
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: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new IncreaseMaxEnergyEffect(1, false));
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effectApplier.Apply(new AcquireCardsEffect(
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new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike},
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BattleZone.DrawPile, this.owner));
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yield break;
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}
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}
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