mixedcards/Assets/Battle/CardsHeroes/ShieldBlockHCard.cs
2020-09-26 17:20:47 -04:00

22 lines
875 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShieldBlockHCard : HeroCard
{
public ShieldBlockHCard(BattleParticipant owner)
: base(owner, HCardId.ShieldBlock, "Shield Block", 1, CardType.Skill,
"Block 2 damage on target ally.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyHeroTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
yield return new WaitForSeconds(0.8f);
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new BlockEffect(target, 2));
yield return new WaitForSeconds(0.8f);
}
}