mixedcards/Assets/Battle/Effects/RotateEffect.cs
2020-09-24 00:24:49 -04:00

21 lines
501 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateEffect : IBattleEffect
{
private TeamChoice team;
private int positions;
public RotateEffect(TeamChoice team, int positions) {
this.team = team;
this.positions = positions;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.Rotate(this);
}
public TeamChoice Team {get => this.team;}
public int Positions {get => this.positions;}
}