mixedcards/Assets/Battle/BattleResult.cs
2020-09-26 23:10:36 -04:00

30 lines
673 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class BattleResult {
private static BattleResult sResult;
private bool won;
public static void FinishBattle(BattleResult result) {
sResult = result;
if (result.Won) {
Debug.Log("You won!");
} else {
Debug.Log("You lost!");
}
SceneManager.LoadScene("StoryScene");
}
public static BattleResult RetrieveResult() {
BattleResult result = sResult;
sResult = null;
return result;
}
public BattleResult(bool won) {
this.won = won;
}
public bool Won {get => this.won;}
}