36 lines
935 B
C#
36 lines
935 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PartyManager
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{
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public static void SetupBattleParameters(BattleParameters parameters) {
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HeroId[] heroIds = new HeroId[3] {
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HeroId.Alchemist,
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HeroId.NPCGuard,
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HeroId.NPCGuard,
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};
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HCardId[] cardIds = new HCardId[11] {
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HCardId.Eagerness,
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HCardId.Eagerness,
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HCardId.LeadShot,
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HCardId.LeadShot,
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HCardId.SmokeBomb,
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HCardId.Eagerness,
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HCardId.SwordSlash,
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HCardId.ShieldBlock,
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HCardId.Eagerness,
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HCardId.SwordSlash,
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HCardId.ShieldBlock,
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};
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int[] cardOwnerIndexes = new int[11] {
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0, 0, 0, 0, 0,
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1, 1, 1,
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2, 2, 2,
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};
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parameters.SetHeroes(heroIds, cardIds, cardOwnerIndexes);
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}
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}
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