mixedcards/Assets/AllIn1SpriteShader/Scripts/SetGlobalTime.cs
2020-09-24 23:30:44 -04:00

22 lines
No EOL
447 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AllIn1SpriteShader
{
[ExecuteInEditMode]
public class SetGlobalTime : MonoBehaviour
{
int globalTime;
void Start()
{
globalTime = Shader.PropertyToID("globalUnscaledTime");
}
void Update()
{
Shader.SetGlobalFloat(globalTime, Time.unscaledTime / 20f);
}
}
}