mixedcards/Assets/Battle/IBattleEffectResolver.cs
2020-10-09 01:43:37 -04:00

23 lines
889 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
void DropEmotion(DropEmotionEffect effect);
int DealDamage(DealDamageEffect effect);
int DealMassDamage(MassDamageEffect effect);
int Heal(HealEffect effect);
void AddBlock(BlockEffect effect);
void AddMassBlock(MassBlockEffect effect);
void AddStatus(StatusEffect effect);
void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);
void ModifyInsight(ModifyInsightEffect effect);
void BuffParticipant(BuffParticipantEffect effect);
void DrawCards(DrawCardsEffect effect);
void AcquireCards(AcquireCardsEffect effect);
void Rotate(RotateEffect effect);
void SetupDefault(DefaultEffect effect);
void ArmDamageTrigger(DamageTrigger damageTrigger);
}