52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum MCardId {
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Eagerness,
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QuickSwiftDeath,
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VampireFangs,
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Whirlwind,
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BlanketOfDarkness,
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Echolocation,
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GolemFist,
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GraniteDefense,
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SelfRepair,
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GolemCharge,
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GolemBerserk,
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}
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public class MonsterCardDatabase : CardDatabase<MonsterCard>
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{
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private System.Type GetCardClass(MCardId id) {
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switch (id)
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{
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case MCardId.Eagerness:
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return typeof(EagernessMCard);
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case MCardId.QuickSwiftDeath:
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return typeof(QuickSwiftDeathMCard);
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case MCardId.VampireFangs:
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return typeof(VampireFangsMCard);
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case MCardId.Whirlwind:
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return typeof(WhirlwindMCard);
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case MCardId.Echolocation:
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return typeof(EcholocationMCard);
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case MCardId.GolemFist:
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return typeof(GolemFistMCard);
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case MCardId.GraniteDefense:
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return typeof(GraniteDefenseMCard);
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case MCardId.GolemCharge:
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return typeof(GolemChargeMCard);
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case MCardId.GolemBerserk:
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return typeof(GolemBerserkMCard);
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default:
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throw new System.ArgumentException("MCardId unknown", "id");
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}
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}
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public override MonsterCard CreateCard(int id, BattleParticipant owner) {
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MCardId monsterCardId = (MCardId) id;
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System.Type cardClass = GetCardClass(monsterCardId);
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return (MonsterCard) System.Activator.CreateInstance(cardClass, owner);
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}
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}
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