mixedcards/Assets/Battle/IBattleEffectResolver.cs
2020-09-19 22:58:23 -04:00

12 lines
459 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
int DealDamage(DealDamageEffect effect);
void AddBlock(BattleParticipant target, int amount);
void IncreaseHeroMaxEnergy(int delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);
void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
void ArmDamageTrigger(DamageTrigger damageTrigger);
}