16 lines
361 B
C#
16 lines
361 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IncreaseMaxEnergyEffect : IBattleEffect
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{
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private int delta;
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public IncreaseMaxEnergyEffect(int delta) {
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this.delta = delta;
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}
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public void Apply(IBattleEffectResolver resolver) {
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resolver.IncreaseHeroMaxEnergy(this.delta);
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}
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}
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