mixedcards/Assets/Battle/Effects/IncreaseMaxEnergyEffect.cs

16 lines
361 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IncreaseMaxEnergyEffect : IBattleEffect
{
private int delta;
public IncreaseMaxEnergyEffect(int delta) {
this.delta = delta;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.IncreaseHeroMaxEnergy(this.delta);
}
}