34 lines
847 B
C#
34 lines
847 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayArea
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{
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public delegate void PlayAreaChangedAction();
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public event PlayAreaChangedAction OnPlayAreaChanged;
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private List<BaseCard> heroPermanents;
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public PlayArea() {
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this.heroPermanents = new List<BaseCard>();
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}
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public List<BaseCard> GetHeroPermanents() {
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return heroPermanents;
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}
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public void AddPlayedHeroPermanent(BaseCard permanent) {
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this.heroPermanents.Add(permanent);
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TriggerPlayAreaChanged();
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}
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public void RemoveHeroPermanent(BaseCard permanent) {
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this.heroPermanents.Remove(permanent);
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TriggerPlayAreaChanged();
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}
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private void TriggerPlayAreaChanged() {
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if (OnPlayAreaChanged != null) OnPlayAreaChanged();
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}
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}
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