26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OilOfSharpnessHCard : DefaultHeroCard
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{
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public OilOfSharpnessHCard(BattleParticipant owner)
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: base(owner, HCardId.OilOfSharpness, "Oil of Sharpness", 1, CardType.Default,
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"Target hero gets +1 power until end of next turn.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new DefaultEffect(this));
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yield break;
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}
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public override IEnumerator UseDefault(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting targeting = new SingleTargeting(new AnyHeroTargetPolicy());
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yield return playerControls.ChooseTarget(targeting);
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BattleParticipant target = targeting.GetTarget();
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effectApplier.Apply(new BuffParticipantEffect(target, BuffType.Power, 1, BuffDuration.UntilEndOfNextHeroTurn));
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yield break;
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}
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}
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