mixedcards/Assets/Battle/CardsHeroes/OilOfSharpnessHCard.cs
2020-10-09 01:43:37 -04:00

26 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OilOfSharpnessHCard : DefaultHeroCard
{
public OilOfSharpnessHCard(BattleParticipant owner)
: base(owner, HCardId.OilOfSharpness, "Oil of Sharpness", 1, CardType.Default,
"Target hero gets +1 power until end of next turn.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
effectApplier.Apply(new DefaultEffect(this));
yield break;
}
public override IEnumerator UseDefault(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting targeting = new SingleTargeting(new AnyHeroTargetPolicy());
yield return playerControls.ChooseTarget(targeting);
BattleParticipant target = targeting.GetTarget();
effectApplier.Apply(new BuffParticipantEffect(target, BuffType.Power, 1, BuffDuration.UntilEndOfNextHeroTurn));
yield break;
}
}