27 lines
810 B
C#
27 lines
810 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuffParticipantEffect : IBattleEffect
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{
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private BattleParticipant mParticipant;
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private BuffType mType;
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private BuffDuration mDuration;
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private int mAmount;
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public BuffParticipantEffect(BattleParticipant participant, BuffType type, int amount, BuffDuration duration) {
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mParticipant = participant;
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mType = type;
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mAmount = amount;
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mDuration = duration;
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}
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public void Apply(IBattleEffectResolver resolver) {
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resolver.BuffParticipant(this);
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}
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public BattleParticipant Participant {get => mParticipant;}
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public BuffType Type {get => mType;}
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public BuffDuration Duration {get => mDuration;}
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public int Amount {get => mAmount;}
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}
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