mixedcards/Assets/Battle/Cards/CardCrashingPunch.cs

19 lines
715 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardCrashingPunch : BaseCard
{
public CardCrashingPunch(BattleParticipant owner)
: base(owner, CardId.CrashingPunch, "Crashing Punch", 3, CardType.Action,
"Deals 3 damage to target.") {
}
public override IEnumerator Use(BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
Debug.Log("Punching " + target);
target.DealDamage(3);
}
}