16 lines
412 B
C#
16 lines
412 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OtherHeroTargetPolicy: TargetingPolicy
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{
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private BattleParticipant owner;
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public OtherHeroTargetPolicy(BattleParticipant owner) {
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this.owner = owner;
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}
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public override bool CanTarget(BattleParticipant participant) {
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return participant.IsHero() && participant != this.owner;
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}
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}
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