mixedcards/Assets/Battle/Effects/MassDamageEffect.cs
2020-09-24 00:24:49 -04:00

23 lines
601 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MassDamageEffect : IBattleEffect
{
private TeamChoice team;
private int amount;
private int amountDealt;
public MassDamageEffect(TeamChoice team, int amount) {
this.team = team;
this.amount = amount;
}
public void Apply(IBattleEffectResolver resolver) {
this.amountDealt = resolver.DealMassDamage(this);
}
public TeamChoice Team {get => this.team;}
public int Amount {get => this.amount;}
public int AmountDealt {get => this.amountDealt;}
}