mixedcards/Assets/Battle/Effects/IncreaseMaxEnergyEffect.cs
2020-09-20 11:58:35 -04:00

18 lines
404 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IncreaseMaxEnergyEffect : IBattleEffect
{
private int amount;
public IncreaseMaxEnergyEffect(int amount) {
this.amount = amount;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.IncreaseHeroMaxEnergy(this);
}
public int Amount {get => this.amount;}
}