mixedcards/Assets/Battle/MonsterCard.cs
2020-09-19 23:25:42 -04:00

16 lines
495 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class MonsterCard : BaseCard
{
private MCardId id;
public MonsterCard(BattleParticipant owner, MCardId id, string displayName, int cost, CardType type,
string effectText)
: base(owner, displayName, cost, type, effectText) {
this.id = id;
}
public abstract IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint);
}