mixedcards/Assets/Battle/CardsHeroes/EagernessHCard.cs
2020-09-26 18:24:46 -04:00

17 lines
535 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EagernessHCard : HeroCard
{
public EagernessHCard(BattleParticipant owner)
: base(owner, HCardId.Eagerness, "Eagerness", 0, CardType.Emotion,
"1 Energy") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team));
yield break;
}
}