21 lines
788 B
C#
21 lines
788 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IBattleEffectResolver {
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void DropEmotion(DropEmotionEffect effect);
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int DealDamage(DealDamageEffect effect);
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int DealMassDamage(MassDamageEffect effect);
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int Heal(HealEffect effect);
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void AddBlock(BlockEffect effect);
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void AddMassBlock(MassBlockEffect effect);
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void AddStatus(StatusEffect effect);
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void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
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void IncreaseMaxHP(IncreaseMaxHPEffect effect);
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void ModifyInsight(ModifyInsightEffect effect);
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void DrawCards(DrawCardsEffect effect);
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void AcquireCards(AcquireCardsEffect effect);
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void Rotate(RotateEffect effect);
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void ArmDamageTrigger(DamageTrigger damageTrigger);
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}
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